Dark
Cosmos
A neon twin-stick survival roguelite. Fly, aim, and build an arsenal that fires itself while the swarm closes in.
Free on the App Store: Apple TV, iPhone and iPad. On Android, an early test build is available to sideload. On a computer, play it in your browser. Want new Apple builds before they ship? Join the TestFlight beta.
One stick to fly, one to aim
Everything in your loadout fires on its own. Your job is where to be, what to aim the Rift Bolt at, and what to pick each time you level up.
- Fly and fire
- The left stick moves your ship. The right stick aims the Rift Bolt, the one weapon you fire by hand. Warp punches you through a gap in the swarm.
- Build as you go
- Kills drop XP. Each level offers a choice: a new weapon, a stat, or a step towards an evolution. Collect enough of one element and a weapon evolves into a stronger form.
- Bring a drone wing
- A Decoy draws fire from the start. Unlock Bombers, Interceptors, Disruptors and Logistics drones and fly with up to five on the cruiser.
- Die, bank, return
- Every run earns gold, even a short one. Spend it in the shop on permanent upgrades, new weapons, drones and the Obsidian cruiser.
| Apple TV | Needs a game controller (Xbox, PlayStation or MFi). The Siri Remote cannot fly the ship. |
|---|---|
| iPhone and iPad | Touch twin-stick: drag anywhere on the left to fly, hold the aim stick to fire. Warp and Drone buttons sit by your thumb. Controllers work too. |
Beat the boss. Choose where it gets worse.
Your first fight is with the Warden. Kill it and choose one of three dimensions to warp into. Each is an elemental dimension with its own enemies, hazards and boss, and the run keeps going.







Four bosses
Each one telegraphs its attacks, brings adds, and enrages below 40% health. HP shown is the base value; bosses grow with how long you have lasted and how strong you are.

The Warden
Your first boss, and the one most dimensions end on. It cycles a melee swing, a ring barrage, homing missiles, a rotating spiral, a drone swarm and a summon of armed elites.

Graviton
The Void boss. Radial volleys with safe lanes, a pull that drags you in harder as it weakens, and orbiting satellites. Enraged, it collapses into a pull-then-shove singularity.

FunZo
The Poison boss. Drifts, then dashes in bursts, floods the arena with burning zones and calls in Rushers, Summoners and Chargers as its health falls.

The Eye
The Light boss. Its lasers aim where you are going, not where you are. It blinks around the arena, fans out extra beams below half health and dashes along the edge.
Sixteen weapons that fire themselves
A frigate carries three at once, the Obsidian cruiser five. You start with the Blaster, Nova and Orbit Shards, and unlock the rest with gold. Fire leaves enemies burning; Electricity leaves them taking extra damage.
| Weapon | Element | What it does | Evolves into |
|---|---|---|---|
| BlasterStarter | Aether | Rapid shots at the nearest enemy. | Auto-Cannon |
| NovaFree | Fire | A fire blast around you that burns everything it touches. | Supernova |
| Orbit ShardsFree | Cold | Shards circle you and cut whatever they pass through. | Event Horizon |
| Electricity | Electricity | An instant zap at the nearest enemy. | Tesla Coil |
| Thunder Wake | Electricity | Lightning strikes whichever enemy has moved the most. | Storm Front |
| Wildfire | Fire | Enemies it ignites explode and spread the fire. | Firestorm |
| Beam | Light | A beam that hits everything in its path and swings onto the target. | Lance |
| Railgun | Light | Pierces through to the farthest enemy and marks what it hits. | Prism Lance |
| Blade | Kinetic | A close slash into the thickest part of the crowd. | Tempest |
| Turret | Kinetic | Drops turrets that shoot anything nearby. | Garrison |
| Momentum Core | Kinetic | Bursts that hit harder the faster you are moving. | Overdrive |
| Scatter | Blood | A fan of pellets at the nearest enemy. | Fusillade |
| Scar Tissue | Blood | Taking hits charges a burst around your ship. | Hemorrhage |
| Scythe | Void | A heavy swing that cuts a share of each enemy's max HP. | Reaping |
| Chalice | Poison | Spills poison pools along your flight path. | Overflowing |
| Chronowell | Time | Bubbles that slow enemies and their shots. No damage of its own. | Stopwatch |
Plus the Rift Bolt, the hand-aimed weapon every ship carries. It fires a piercing bolt wherever the right stick points, and evolves into the Railspike.
What comes for you
Twenty-one enemy types turn up in Survival and its dimensions. These are their in-game sprites. HP is the base value; every enemy gets tougher the longer you survive.

Swarmer
The horde itself. Weak alone, lethal as a wall.

Shooter
Hangs back and fires aimed bolts.

Charger
Winds up along a line, then lunges.

Centurion
An armored gunner that takes the element of the dimension it guards.

Summoner
Launches homing missiles instead of fighting you itself.

Tank Missile
Homes in with a limited turn. Out-curve it or shoot it down.

Weaver
Darts in fast and leaves webs that slow you.

Brute
A slow, heavy wall of HP.

Orbiter
Walks inside a ring of spinning shards that cut on contact.

Lancer
Telegraphs a beam line, then fires straight down it.

Scatterer
Fires a wide fan of pellets.

Ghost
Flashes where it will appear, then teleports onto you.

Accumulator
Grows bigger and faster until you kill it.

Wyrm
A long chain of segments that share one health bar.
Beacon
Never moves. Sharpens the aim of every enemy near it.

Glass Wisp
Fast and fragile, but hits can phase it out of reach.

Halo Chain
Packs of five, tethered together and hard to knock back.

Leech
Latches on and drains you. Knock it back to break free.

Coil
Circles you in a tightening orbit. Hitting it resets the squeeze.

Fleet Kite
Flees when you close in and fires slowing bolts back.

Rusher
FunZo's escort. Charges again and again without a pause.
Ships and drones
Six hulls
- Cobalt+15% speed
- Manta+20% damage
- Aurum+5 armor
- Prism+5% lifesteal
- Amethyst+15% fire rate
- ObsidianA cruiser: five weapon slots, two drone slots, 170 HP. Bought with gold.
Five drone classes
DecoyWeaves into the swarm pulsing damage, so enemies pile onto it instead of you. Yours from the start.
BomberA slow hunter that lobs armor-piercing blasts at Brutes, tanks and elites.
InterceptorA fast chaser that runs down small, quick enemies.
DisruptorProjects a slowing field over the ranged line and can silence enemy fire.
LogisticsFollows you, repairing your hull and topping up your other drones.
New in 1.0
Everything that changed between the old browser demo and the App Store release.
- Elemental DimensionsBeat a boss and choose one of three to warp into. Seven dimensions, each with its own roster, hazards and boss.
- A guided tutorialNew pilots start in a short tutorial that teaches flying, aiming, warping and levelling up one step at a time. You cannot die in it.
- Touch controlsTwin-stick on iPhone and iPad, with Warp and Drone buttons by your thumb.
- A new look for every ship and enemyRedrawn neon silhouettes with white-hot cores, and enemies that face the way they move.
- Harder, fairer enemiesNormal enemies fire weak, dodgeable shots. Elites carry their own weapons. Bosses hit harder and never fight alone.
- Threat radarA faint glow at the screen edge shows where danger is coming from.
- Rebuilt shop and Drone BayTabs, clear cards and buying advice on your first visits. The death screen shows how much damage each weapon dealt.
- Smoother on Apple TVShaders are prepared up front, so launch and level-ups no longer stall.
Survival is hard. You will last longer each time.
Free on the App Store for Apple TV, iPhone and iPad, with an early Android test build and a version you can play in your browser.